Berklee Sound Design Network students Richard Gould and Richard Ludlow were on hand to discuss sound design for film and games. Using some of their own work, and their favorite examples, they demonstrated sound as a storytelling device, analyzing types of sounds, on and off screen sounds, the way we perceive sound and the psychological ramifications of sound. With the advice that sound design is not simply explosions, Gould advised to layer sounds, tell a story and be original, and to carry around a portable recorder all the time. Some of his stories included making a gunshot sound from his oven, and recording water flushing sounds for 20 minutes in a train bathroom, to the angered looks from people waiting in line. Richard Ludlow talked about the qualities of sound, the thought process to approach creating a sound, and digital signal processing tools to manipulate sound. He presented the differences between linear sound for film, and interactive sound for games, recording foley, where sound design is going, and resources available for sound designers. You can join the Sound Design Network, they meet on Mondays at 1pm in room A73 of the 150 Mass Ave. building.